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Kids don’t play games for fun, but to tune their thinking «
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Playing the game is a sensation (finding pleasure in learning), fantasy (it’s make believe), narrative (the world has an unfolding story), challenge (there’s always something to overcome), fellowship (the game provides a social framework), discovery (living the game is unchartered territory), expression (the game gives kids a soap box) and submission (passing time).
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2011年9月10日星期六
SocialPipeline 09/11/2011 (a.m.)
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